[Imp] Vyn'Ral Jeef
Imperial Officer who loves redoubling his efforts.
Ensign Vyn’ral Jeef
Imperial, Soldier, Diplomat
Chiss: +1D Command and Bureaucracy, -1D Computers and Droids
Stats: Brains (3D/5D), Brawn (2D/4D), Technology (1D/3D)
Skill Points: 10
First Aid: 2D
Commend: You can make a Command Check to create a positive fact about an ally or NPC.
Buyoff:Once per combat, you can make a Command vs. Willpower Check to buyoff 1d4 non-Imperial henchman, causing them to leave combat.
Crack Shot: Whenever you critically hit you add an additional 1D damage. For this die, and when you use a Force Point on a damage roll, if you roll a 5 or 6 you can keep rolling.
Hand Signals: You can make a Command Check to communicate with an ally or soldier without speaking. Once per adventure, you can make a Sneak Check for the entire party.
Ensign: Academy Training – Twice per adventure, you can make a check at +2D in a skill that you have trained.
Politico: When you use Bureaucracy as a creative skill, you can roll twice and take the better result
Skirmisher: Once per combat, you can make a Survival Check to create a feature of the battlefield
Deadly: You deal +1 Damage
- Blaster Pistol
- Syntherope Dispenser
Ensign Vyn’Ral Jeef is the supreme commander of the Imperial Scanning Division’s least recognized and most drastically underfunded unit: The Tunnel Rats. Unwavering in his dedication, yet still stricken with grief over his underutilization, Jeef drives ever forward in the service of the Emperor.