[Imp] Veldo Meezor
Level 6 Human Force User/Force Adept/Jedi
Human: +1D to chosen Skill, Stats: All (2D/4D)
Force User (2)
Telekinesis: You can make an Alter Check to move objects with the Force.
Force Choke: Once per adventure, you can make an Alter vs. Toughness Check to choke someone, dealing the difference in damage. In addition the target cannot move.
Mind Trick: Once per adventure, you can make an Alter Check to plant a suggestion or thought into someone’s mind.
Force Adept (2)
Force Cloak: You can make a Control Check to mask your connection to the Force, or give yourself a bonus to a Sneak Check.
Fear: Once per adventure, you can make a Sense vs. Willpower Check to cause 1d4 Goons or a single other enemy to be overcome with fear. In the case of henchman, they flee in terror, while a single enemy is -1D to actions against you for the rest of combat.
Concentration: Twice per adventure, you can make a Control Check to add a bonus to any Skill Check before you roll it.
Force Surge: Once per adventure, you can make a Control Check to perform a feat of strength, dexterity, or speed beyond what a normal person is capable of.
Force Points: 9/9
Dark Side Points: 5 (+4 cruel deeds, -4 good deeds)
Aliens: You use Aliens to know about an alien species’ culture and biology, and to speak languages.
Planets: You use Planets to know about the geography, life sciences, and current events of a planet in the galaxy.
Bureaucracy: You use Bureaucracy to know about the rules, laws, and protocol of various organizations in the galaxy.
Scholarship: You use Scholarship to know about any field of study or knowledge that doesn’t fall under other skills. Some examples include technology, the galactic music industry, and vintage holoporn.
4d Command: You use Command to direct NPC allies and to compel certain NPC’s to do your bidding. It’s also used to know about battle tactics.
6d Alter: You use Alter for Force Powers that require it. This is only available to Force Sensitive characters.
Astrogation: You use Astrogation to calculate hyperspace jumps, and to navigate through open space.
Computers: You use Computers to access information, manipulate systems, and write programs on computers.
Droids: You use Droids to repair, program, and operate droids.
Operations: You use Operations to use any piece of equipment, device, or ship system.
Mechanics: You use Mechanics to repair anything other than droids, and to craft and build things.
4d Dexterity: You use Dexterity to perform feats of dexterity, such as tumbling, diving, and moving out of the way.
4d Sneak: You use Sneak to move around and hide without being seen.
Piloting: You use Piloting to fly any ship.
Driving 2d (-1d from dark side point): You use Driving to drive any ground vehicle.
4d Gunnery: You use Gunnery to fire any ship, vehicle, or artillery weapons.
5d Intimidate: You use Intimidate to coerce people through fear.
Athletics: You use Athletics to run, jump, climb, and swim.
Brawling: You use Brawling to grapple, and to use martial arts and improvised weapons in combat. It’s also used to settle quick, non-lethal fights outside of combat.
Might: You use Might to perform feats of strength, like lifting and carrying things.
Toughness: Toughness is your physical fortitude and stamina, and is used to resist certain attacks, and to endure harsh conditions.
5d+2 Control: You use Control for Force Powers that require it. This is only available to Force Sensitive characters.
Con: You use Con to deceive people with words.
3d Subterfuge: You use Subterfuge to disguise yourself, forge physical and electronic documents, conceal things, perform sleights of hand, and gamble.
Entertain: You use Entertain to captivate an audience, perform or compose a creative work, and distract people with conversation.
Streetwise: You use Streetwise to know about the galactic underworld: where to go, how to act, who to talk to. You also use it to haggle and bargain.
Security: You use Security to bypass physical and computer security.
3d Investigation: You use Investigation to actively search for something, to track people and creatures, and to gather information.
Persuade: You use Persuade to convince people without using deception.
Survival: You use Survival to navigate and survive in nature, and to handle and ride creatures.
4d Perception: You use Perception to passively see and hear things. You also use it to roll Initiative.
Willpower: Willpower is your mental fortitude, used to resist social skills and abilities that affect the mind. It’s also used to resist the Dark Side.
First Aid: You use First Aid to heal people and know about medicine.
5d Sense: You use Sense for Force powers that require it. This is only available to Force Sensitive characters.
Force Sensitive: This feat must be taken at character creation. You are attuned to the Force and get an extra Force Point at the start of each adventure. You are also able to take levels in Force User.
Self-Reflection: Increase Skill Points gained at Levels by 1
Correspondence Course: You get +1D to a Skill that hasn’t been trained yet. (Gunnery)
Deadly: You deal +1 damage.
TROUBLE AND DESTINY
Veldo left his lover, Dustin, back on a farm in rural Alderaan. He fled the country life for the imperial academy. He left his old life behind the day he signed up. Dustin didn’t take the news so well, and he’d been hell bent on catching up with Veldo to try and work things out.
His goal is to “cure” himself of his sexuality…